MissionMaker Macbeth Competition!

The competition has now closed. Thanks very much to all those who’ve submitted entries! The judging has taken place, and winners will be notified soon.

But the adventure with Missionmaker Macbeth continues! The software is now available on Steam – https://store.steampowered.com/app/1058990/MissionMaker/

We hope you’ll enjoy using it!

This competition was organised by MAGiCAL Projects at the UCL Knowledge Lab, University College London. It ran from 22nd March 2019 to the 24th May.

The judges are:

  • Sarah Ellis, Director of Digital Development, Royal Shakespeare Company
  • Dr Erin Sullivan, Shakespeare Institute, Birmingham University
  • Florence Kemsley, Commissioning Editor, School Shakespeare series, Cambridge University Press
  • James Durran, English Adviser, North Yorkshire
  • Dr Jane Coles, UCL Institute of Education
  • Tanya Kirk, Lead Curator, Printed Heritage Collection 1601-1900, British Library

The judging took place in June.

We’re keen to find out how schools use our new game-authoring tool Macbeth Missionmaker. It has all you need to make a great 3D game based on Shakespeare’s play: characters, mediaeval environments, the witches’ cauldron and ingredients, weapons, and of course … blood!

The big idea:

This isn’t about dumbing down Shakespeare. Our research suggests that game adaptation encourages students to think imaginatively about narrative structure, narrative point-of-view, character motivation and emotion, even language and metaphor. It’s intellectually challenging, creative and innovative, though we know that software alone can’t accomplish this: it depends on skilled pedagogy. So we’ve included a teacher pack, written by James Durran, English Adviser for North Yorkshire, and one of the most inspiring English teachers we know. 

But Missionmaker also helps users to learn central concepts of coding through its rule-making system. Think of it as a collaboration between the computing and the literature parts of the curriculum – crossing the Arts-Science divide. If Computing teachers and English teachers can join forces to help students learn about literature and coding through game design, we believe they can achieve great things. 

So – join us in our research to find new ways to teach classical literary texts and coding through game design. Missionmaker Macbeth  is a research tool, constantly developing, so we’d be very grateful for any advice from teachers and students about how we can improve it, via the short survey we’ll ask you to complete when you submit your games.

To get started just fill in the form below and you’ll receive all the links and info needed to start making games!


The competition has now finished, thank you for taking part.

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